If you're using GIMP, you can completely skip my tutorial and go here: https://aliyaahgrl.deviantart.com/art/Realistic-Hair-Tutorial-373769257 This is more geared towards GIMP users while my tutorial is geared towards photoshop users.
This is a two part tutorial. Part 1 will cover how to draw the hair and assumes you'll be creating a mane/tail from scratch. Part 2 will apply a lot of what`s in Part 1 to touch-ups on a pre-cut horse.
The Setup
The brush set up is the most important part and the key to drawing out hair. Once you have your canvas set up, go to your brushes, click "other dynamics" and "fade". This causes your brush strokes to gradually fade away and results in that nice whispy look. The amount of fade you use will depend heavily on what you're doing and your canvas size. In general, the smaller the number, the more fading.
http://u.cubeupload.com/Demonically/4b11.png
Next, pick one of the default round brushes. Set the hardness to 85% or thereabouts. Don't touch the opacity;that'll be for later.
http://u.cubeupload.com/Demonically/6b32.png
Drawing It Out
Pick your colors. I'm using 6 colors plus "white". I sort of go in a lazy arc towards pure white, but never use pure white or pure black. If you do, use it at a low opacity. What you`re wanting to do is start with the darkest color and work your way up to the lightest using progressively smaller brushes. The final, lightest color will be using a 1px brush for highlights. You don`t have to use as many layers/colors if you`re working small since a lot of the detail will be lost. However, if you like uploading the full sized, finished image to DA like I do, going the extra mile can add that final pop to an image.
http://u.cubeupload.com/Demonically/44f3.png
Anyway, set to work blocking out the shape of the hair; here, I'm using a 10px brush. Don't be afraid to squiggle. Hair isn't pretty. It's messy, wild, and goes all over the place. Think perpetual morning hair and not spent "3 hours at the salon". You'll want to keep the hair closest to the body/neck the darkest and lighter the further away it goes.
http://u.cubeupload.com/Demonically/de25.png
Once everything is nicely blocked out, pick your next color,make a new layer, and drop down to a 4 or 5px brush and bump your fade number,if needed (I went from 200 to 300). At this point, I cant stress enough the importance of layers. It can be the difference of only having to redo a layer and drop kicking your computer because the whole thing is ruined. Colors two and tree are really where you define the shape/shadows of the hair, so be prepared to spend more time on those.
http://u.cubeupload.com/Demonically/b964.png
Already with a little bit of work, the shape of the tail is starting to come out. Dont worry about the thick brushstrokes of the base layer. Those can be erased later. Right now, its just to give you a general idea of where you want to paint.
http://u.cubeupload.com/Demonically/4916.png
When you finish with color two, make a new layer, drop down a brush size, and continue on. At this point, you can start adding little details like fly away hair clumps.
http://u.cubeupload.com/Demonically/de98.png http://u.cubeupload.com/Demonically/70710.png
Once youre about half way through your colors, grab the smudge tool. 4% strength, round brush, 0% hardness, about 10-13px. Lightly brush over the spots where you can see where you started the brush stroke. Make sure to follow the hair; your goal here is to smooth, not blur. At this point,drop the opacity of your main brush down to about 80%. Start following the more obvious highlighted areas. Lightly smudge as needed.
http://u.cubeupload.com/Demonically/58c9.png
For the final two colors, switch to a 1px brush and just selectively highlight areas. Be more liberal with your smudging, as well. Also,dont be afraid to go back and do more hair on the lower layers. I wasn`t happy with the above product, so I decided to go back and add more hair.
http://u.cubeupload.com/Demonically/12.png http://u.cubeupload.com/Demonically/11.png http://u.cubeupload.com/Demonically/13.png
Edited at January 6, 2018 05:25 PM by Eurynome